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Sound variables and things keep changing during map transitions

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Apr 3, 2019
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Hello Hive!

I've been struggling with various functions of my RPG campaign I've been working on. I've been using map transitions which I've sort of got a good grip on from reading Mtlhead's tutorial which let you bounce back and forth between maps by reloading maps you've already visited. However, I've noticed recently from roaming around the RPG that many things get tweaked after you reload a game. For example, I have a certain sound variable set for when I enter a zeppelin and it "flies" me to another map. All I changed really from Mtlhead's tutorial was that I told it to play a sound variable, fade out, and wait a few seconds before commencing with the transition properties 'just a fun little extra thing I added'. The weird thing though is that, the sound I input was a TinkerPissed3 sound variable and for some reason it works when I first leave the map and come back, but if I try to leave again then it plays a different Tinker sound variable that I haven't even pulled from the list... Cannot figure out why. I also have units set on ramparts of buildings via invisible platforms which work at first as well, but after reloading the map they fall and get stuck inside the building like the platforms just vanished or something. Does anyone understand the editor well enough to explain what is happening when I reload a game and if there is some fix for this? I would think there would be one because you can reload Blizzard maps and campaign levels and stuff and I haven't noticed anything screwy there so I'm hoping there's a fix somewhere.

Thanks!
 
Level 3
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Thanks Dr. Sg,

But is there a way to fix? Haven't tried this yet, but would turning the triggers off and on work? For example,
Event
A save game is loaded
Actions
Turn off <w/e triggers dont work after reload>
Wait 0 seconds
Turn triggers back on

Or maybe something else?
 
Level 3
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48
So there is no fix for this bug? I noticed that other sound variables I've used, such as the load sound for when unit enters a boat and lever sound when u pull a lever still work after reloading to a map. Is it because they're 1 of a kind whereas TinkerPissed has 8 types? Because it keep playing TinkerPissed1 after reloading map like it confused trajectory or something.
 
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upload_2019-5-8_11-51-32.png


Is all I got going for sound variables and

upload_2019-5-8_11-54-11.png


This is the trigger having problems, although the corresponding trigger on the other map is having same issues, but it it completely identical to this one just reversed.
 
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Apr 3, 2019
Messages
48
Maybe try stopping the sound or making sure it is finished before saving?

That is a good idea, but no dice. I might just have to keep playing with the sound editor to see what happens. I'm trying to think if there's a Blizzard map with similar concept that I could copy, but the closest one I can think of would be the Rexxar Campaign one and I'm pretty sure the zeppelins didn't make sounds when you transitioned :/

A sound effect is not a huge deal I guess, but at this point I'm afraid something else will go wrong when I try to reload the maps later that will seriously effect the triggers.
 
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