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Sound Importing

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Level 12
Joined
Mar 16, 2006
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992
I'm making my own campaign and i have my own vocals and stuff. But when i import and use it for a trigger it will not work. It's a wav program and it works in the editor but not in-game... plz tell why is this?

Maybe post how you use the wavs and someone will help you.

Are they triggered? On a unit? What?
 
Level 7
Joined
Sep 2, 2006
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148
right.. I'm going to use it for a cinematic you know the box in the south of the screen where a unit says for example: I am the law. then i have the vocal who says i am the law. so i import the sound put it into the cinematic trigger. and then i test bu nothing happens i can't hear anything of that sound....
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
Make them mono (you can convert with basic sound recorder or with stuff you use)
That should solve the problem
 
Level 7
Joined
Sep 2, 2006
Messages
148
yet again it was a mono type, and there are different mono types btw. 16 bit mono type 8000 khz and mono 8 bit 11025 khz. has this anything to do with it?

EDIT:
yet again it was a mono type, and there are different mono types btw. 16 bit mono type 8000 khz and mono 8 bit 11025 khz. has this anything to do with it ?

Do NOT double-post. Use the Edit Post button.
~Posts Merged
 
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