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SoulWars

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my first project like this and it shows I know.
When the player starts this map they are given just enough lumber to buy a hero
at the tavern right next to the starting point. The player can then venture in
any direction they want in kind of an open world type game. All the heroes are
almost exactly the same, I wanted the player to make the choice of being a
combat fighter or a magic wielder. Consequently all the magic is bought at shops
and is used from the inventory.

It may not seem like it I but worked pretty hard on this map, I hope I got the
bugs out. The creeps don't respawn I know, I had a system that worked just not
the way I wanted it to, so while in testing for the map, I found it wasn't
nessasry and just left it out. The objectives in the map aren't to deep, it's
mostly a "just go kill stuff" map. There's no real story per-say, but the map
is big enough it should keep you busy for a little while.

I won't really be working on this map too much any more (I've started a
new project) but if anybody finds any bugs or major flaws post them please, so
I can fix them.

Keywords:
RPG, openworld, diablo,
Contents

SoulWars (Map)

Reviews
11:57, 12th Jun 2010 ap0calypse: Rejected
Level 5
Joined
Sep 15, 2009
Messages
153
I had tested this and sry for the uber late review.

Good:
-For an AFK map
Neutral:
-Simple and Everyone that plays my game knows how to play.
Bad:
-Just kill (Bored after awhile)
-Simple items
-Free revival <=Omg thats just wrong.
-No point playing unless you want to get free exp for garena.

Suggestions:
-Add Quests
-Different items like rare items
-Better terrain ?
-Difficulty settings
 
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