Okay, I'm having a small problem with my Soul Trap ability. The point of it is, that when a hero uses Soul Trap, it creates 4 Soul Wards around the targeted enemy unit, and then the Soul Wards drains the units health over time. This is my current triggers.
~Darkey
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Events
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Unit - A units Begins casting an ability
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Conditions
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(Ability being cast) Equal to Soul Trap
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Actions
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Unit - Move Soul Ward 0004 <gen> instantly to ((Target point of ability being cast) offset by 256.00 towards 0.00 degrees), facing (Target point of ability being cast)
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Unit - Change ownership of Soul Ward 0004 <gen> to (Owner of (Triggering unit)) and Change color
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Hero - Order Soul Ward 0004 <gen> to use (Item carried by Soul Ward 0004 <gen> of type Soul Drain)
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~Darkey