• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Something

Status
Not open for further replies.
Level 6
Joined
Apr 14, 2007
Messages
109
im editing a model and i need critique/advice/ideas for him this is what he looks like currently and im trying to add shaman claws to his fists and and shoulder armor but every time i try they fall off
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    200.4 KB · Views: 199
Wikipedia said:
UV mapping is a 3D modelling process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a texture. In contrast to "X", "Y" and "Z", which are the coordinates for the original 3D object in the modelling space, "U" and "V" are the coordinates of the transformed object. Then the image is back-transformed ("wrapped" or "painted") onto the surface of the 3D object. For example, it is used to give an animated character a realistic looking face, but various other applications are possible.

When a model is created as a polygon mesh using a 3D modeler, UV coordinates can be generated for each vertex in the mesh. Then each triangle will map to the desired part of the texture, allowing a "decal sheet" technique to be used.
Source: http://en.wikipedia.org/wiki/UV_mapping

Oinkerwinkle's Vertex Modifier has a nice UV editing tool, and it's free too. You'll also find som other useful tools there.

bkdud_32 said:
i didnt CnP so dont say stuff yall dont know about things.

Then you are using in-game textures. Take it as a good thing, since models without custom textures can be useful (if the UV wrap is properly done of course).
 
Status
Not open for further replies.
Top