- Joined
- Mar 30, 2009
- Messages
- 256
Ok hi at first
I got some spell ability ideas, I tried to make them … but I failed!!
So plz help me guys!
Spell nr1: Force of Nature
[Passive]
The hero gains 1/2/3/4 intelligence point for every tree in 600 range.
If the Tree is contaminated (undead tree) he looses 1/2/3/4 int instead of gaining it!
Effects: some natural/green Done!! many thx to Thanathos!!
Spell Nr2: Liquid Form
[Passive]
Every time the hero walks on water (the light blue one you can walk on) he gets invisible and gains 2/4/6/8 % Movement and Attackspeed!
(When he attacks a unit while in water he turns visible as long he attacks.. fade time about 2 sec.)
Effects: it should look like the hero turns into water… Ofc only for enemys well done by D4RK_G4ND4LF!
Spell Nr3: Curse of Flames
[active]
Tagets: Trees
Burns up a tree creating a Fire which damages nearby enemy Units with 5/10/15/20 dmg/ sec!
If there are other trees near the Burned Tree they also start to burn.
Lasts for 10 Sec. Trees die.
Effect: fire, smoke maybe … ... done! thx to AlienAtSystem
Spell Nr4: Chaos
[active]
Targets: no target! (like berserk or thunderclap)
Switches all unit positions in 600/700/800 Range (alive and no buildings) with other unit positions.
(Except of yourself) That means it swaps the units randomly.
Dmg= Distance warped (or swapped) divided by 4/3/2.
Effects: something red/orange/yellow or some dust... also done by D4RK_G4ND4LF !! thx^^
Pls pls help me with these
If you help me I will give rep ofc^^
The spells are for my AoS map im working on with a friend
almost forgot: i trigger in GUI, if you want to make it in JASS ot vJass pls make it easy editable..
like ability rawcode ='xxxx'
you get the idea^^
well thats it you made all my spells requests
i will be back!^^
I got some spell ability ideas, I tried to make them … but I failed!!
So plz help me guys!
Spell nr1: Force of Nature
[Passive]
The hero gains 1/2/3/4 intelligence point for every tree in 600 range.
If the Tree is contaminated (undead tree) he looses 1/2/3/4 int instead of gaining it!
Effects: some natural/green Done!! many thx to Thanathos!!
Spell Nr2: Liquid Form
[Passive]
Every time the hero walks on water (the light blue one you can walk on) he gets invisible and gains 2/4/6/8 % Movement and Attackspeed!
(When he attacks a unit while in water he turns visible as long he attacks.. fade time about 2 sec.)
Effects: it should look like the hero turns into water… Ofc only for enemys well done by D4RK_G4ND4LF!
Spell Nr3: Curse of Flames
[active]
Tagets: Trees
Burns up a tree creating a Fire which damages nearby enemy Units with 5/10/15/20 dmg/ sec!
If there are other trees near the Burned Tree they also start to burn.
Lasts for 10 Sec. Trees die.
Effect: fire, smoke maybe … ... done! thx to AlienAtSystem
Spell Nr4: Chaos
[active]
Targets: no target! (like berserk or thunderclap)
Switches all unit positions in 600/700/800 Range (alive and no buildings) with other unit positions.
(Except of yourself) That means it swaps the units randomly.
Dmg= Distance warped (or swapped) divided by 4/3/2.
Effects: something red/orange/yellow or some dust... also done by D4RK_G4ND4LF !! thx^^
Pls pls help me with these
If you help me I will give rep ofc^^
The spells are for my AoS map im working on with a friend
almost forgot: i trigger in GUI, if you want to make it in JASS ot vJass pls make it easy editable..
like ability rawcode ='xxxx'
you get the idea^^
well thats it you made all my spells requests
i will be back!^^
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