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[Trigger] Some questions

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What setting should I place on the floating text that will make it look like a bounty. Like when a unit receives gold after killing a unit the amount of gold it receives is displayed then goes up while fading.

And how come my weather effects aren't working?

And is it possible to disable fog of war to only 1 player?

Thanks in advance.
 
you can make players besides neutral hostile give bounty by doing:
  • Player - Turn Gives bounty On for Player 2 (Blue)
(replace Player 2 with whatever player you want to give bounty)

making floating text float up is a pain (ironically). however, you can make it fade out gradually by doing something like:
  • Floating Text - Change (Last created floating text): Disable permanence
  • Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
  • Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
the floating text will starting fading at the fading age, and gradually fade out until the lifespan. so, in the above example, it will start fading 4 seconds after it's created and finish fading 5 seconds after it's created.
 
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