• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Some questions about memory leaks (player groups/timers)

Status
Not open for further replies.
Level 6
Joined
Mar 17, 2012
Messages
105
Hey guys!

In my game, I have a player group that I use often, and it always will have a different number of different players when used. Is it necessary to destroy the group every time I use it to prevent lag? I've found that destroying the group prevents the triggers from working correctly, so is there a way around this or will the game just eventually get laggy?

Another issue I have is with a timer. I have a 90 second timer that I use repeatedly, but it doesn't work if I destroy the timer after I finish using it. Will this also cause lag eventually? If so is there a way around it?

Thanks!
 
Level 6
Joined
Mar 17, 2012
Messages
105
Status
Not open for further replies.
Top