- Joined
- Apr 25, 2023
- Messages
- 5
So I'm trying to create a few custom abilities to splice up a campaign I'm working on. Theres a few different sorts.
Looking for effects that trigger every X number of attacks like every 4th auto attack will be a critical hit for such and such amount of damage. Or every 5th hit applies a bash effect.
Similarly i want to make an ability that is passive in practice but is activated on hit, such as a bleed effect or a heal ability triggers when the unit attacks but it has a cooldown so it only happens once every 8 seconds or something.
And finally making ability effects that stack has vexed me, trying to say get a stacking DoT going and I'm just not sure where to begin.
Looking for effects that trigger every X number of attacks like every 4th auto attack will be a critical hit for such and such amount of damage. Or every 5th hit applies a bash effect.
Similarly i want to make an ability that is passive in practice but is activated on hit, such as a bleed effect or a heal ability triggers when the unit attacks but it has a cooldown so it only happens once every 8 seconds or something.
And finally making ability effects that stack has vexed me, trying to say get a stacking DoT going and I'm just not sure where to begin.