• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Some in-game screenshots

Status
Not open for further replies.
Level 8
Joined
May 9, 2009
Messages
229
Hey there
I'm back ;3
Have a work for u, dudes
I'm working with quest in Resident Evil (1-3) style
(Static camera, 6 slot inventory etc)
It is Fantasy
Need some comments and suggestions
Also:
I dont know what to do with right side of location =\

http://img137.imageshack.us/img137/7661/71120963.jpg
http://img266.imageshack.us/img266/4750/93238001.jpg
http://img850.imageshack.us/img850/4585/92108123.jpg

Some update
need your comments <3
Not decorated to the end, and no shadow\light\smoke effects
 

Attachments

  • 91.png
    91.png
    1.2 MB · Views: 407
Last edited:
Level 14
Joined
Oct 6, 2008
Messages
759
Use the resident evil UI. Those black replaced textures don't add up to the effect of the game... just looks ugly. My opinion ofcorse.

Right now looks more like vampire castle with a female vampire wandering around. I have no idea why I see it that way xd Perhaps that's not a good choice for hero model (if it is a hero model) for a resident evil themed map.
, but it's fantasy so meh.
 
Level 8
Joined
May 9, 2009
Messages
229
Last edited by a moderator:
Level 14
Joined
Oct 6, 2008
Messages
759
To make the ground tiles look better and ruin's like try to use the raise tool in the terrain editor at small edges of the tiles intill some dirt raises above them. It looks really great. Screens lack shadows and i think the hero is a little too large, perhaps reduce size by 0.1
 
Level 17
Joined
Jan 18, 2010
Messages
1,122
Indeed the floor looks artificial.
Possibly slap some of the boulders/walls beneath and make it so they stick out of the floor a tiny bit or do as Lordkoon said and let the tile stick out.
Those walls have cracks don't they ? where did the rubble go ?
Also the flooring doesn't need to be exactly ordered IMO, you can push some of the tiles out of place or lower the ground and give them pitch angle (as if they got pushed into the ground from the falling rubble)

Also the stream needs more splashes IMO
 
Status
Not open for further replies.
Top