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Some in-game screenshots

Discussion in 'Terrain & Level Design' started by Nan0, Jun 20, 2012.

  1. Nan0

    Nan0

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    Hey there
    I'm back ;3
    Have a work for u, dudes
    I'm working with quest in Resident Evil (1-3) style
    (Static camera, 6 slot inventory etc)
    It is Fantasy
    Need some comments and suggestions
    Also:
    I dont know what to do with right side of location =\

    http://img137.imageshack.us/img137/7661/71120963.jpg
    http://img266.imageshack.us/img266/4750/93238001.jpg
    http://img850.imageshack.us/img850/4585/92108123.jpg

    Some update
    need your comments <3
    Not decorated to the end, and no shadow\light\smoke effects
     

    Attached Files:

    • 91.png
      91.png
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    Last edited: Jun 23, 2012
  2. Lordkoon

    Lordkoon

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    Use the resident evil UI. Those black replaced textures don't add up to the effect of the game... just looks ugly. My opinion ofcorse.

    Right now looks more like vampire castle with a female vampire wandering around. I have no idea why I see it that way xd Perhaps that's not a good choice for hero model (if it is a hero model) for a resident evil themed map.
    , but it's fantasy so meh.
     
  3. Nan0

    Nan0

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    Omg, it is not based on Resident Evil =\
    Just quest style, havent u played PlayStation 1 games?
    Static camera, 6 slot inventory, box to put there unneeded items, some action elements etc
     
  4. Lordkoon

    Lordkoon

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    ok then I missunderstood there...
     
  5. Its Ryan Boi

    Its Ryan Boi

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    Looks fairly neat. Looks like we won't be seeing anything from warcraft in this project. =P
     
  6. Nan0

    Nan0

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    Last edited by a moderator: Jun 25, 2012
  7. PROXY

    PROXY

    3D Modeling Reviewer

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    The ground/tiles are a bit plain right now. Maybe add a bit more trunks, old grass and vines and stuff.
     
  8. Nan0

    Nan0

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    Yes, ground look like too new for such old place
    But still can not find some good plants, grass etc wich would be great look like near other stuffs
     
  9. ionster

    ionster

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    good job,but i think you can make the background brighter.
    and will it be better?
     
  10. Nan0

    Nan0

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    Where exactly?
    All sreenshots have their own fog settings
     
  11. Lordkoon

    Lordkoon

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    To make the ground tiles look better and ruin's like try to use the raise tool in the terrain editor at small edges of the tiles intill some dirt raises above them. It looks really great. Screens lack shadows and i think the hero is a little too large, perhaps reduce size by 0.1
     
  12. Talavaj

    Talavaj

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    Indeed the floor looks artificial.
    Possibly slap some of the boulders/walls beneath and make it so they stick out of the floor a tiny bit or do as Lordkoon said and let the tile stick out.
    Those walls have cracks don't they ? where did the rubble go ?
    Also the flooring doesn't need to be exactly ordered IMO, you can push some of the tiles out of place or lower the ground and give them pitch angle (as if they got pushed into the ground from the falling rubble)

    Also the stream needs more splashes IMO
     
  13. Nan0

    Nan0

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    ty for reply
    Gonna work on it