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Hi guys I'm making a diablo 2 compaign and I've made some doodads for the act2 in the desert with milkshape3D and I'm so happy with the result !! what do you think about them guys ^^ ??
Most textures are too blurry, could you map them so they don't look so blurry? I do not know what textures exactly you used, so that's why I don't know if you can fix it.
Wow, this is awful. It has too many polygons, it does not need 1/10 of that! What did you do? I can't work with that, I wanted to fix the unwrap, but with that model, it's impossible without a more advanced unwrapping tool.
The statue has a lot of polygons. You really need to lower the polys for warcraft 3 models like this. Why? Warcraft engine lags a lot if you have 10 models of this kind, plus the custom texture if there is.
sorry how we reduce the polys ???
my problem is that I don't know how to modelling with milkshape 3d with out useing the spheres and the boxes and cylinders ... etc
can some one help me ??? please
hot work Mr. Grunt you're getting so much better with modeling and uv mapping, one of these days you will start painting your own textures as well. Keep it up!
Very nice, and quite useful as well, since it can be used not only for Diablo maps, but also if someone is creating a map that includes an Egyptian-like or Arab-like civilization.
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