- Joined
- Jan 25, 2011
- Messages
- 2,294
Heya peeps.
I have been fizzling a little with transferring animations between models. As I am very new to these programs that's what I decided I would start with.
Anyway. I have come across some problems when an animation has been transferred. I did as the tutorial said (the one on this site) and usually it works.
I'll give you an example where it does not.
I wanted to add the Sea Giant's "Attack Slam" animation to the Warden hero model.
The transfer went as it should and I wanted to test it with the Warden's Fan of Knives. I set the animation names (in the ability) to "Attack, Slam".
When I use the Fan of Knives in-game the Warden simply does an attack animation while knives are flying everywhere.
If I use the same animation with the Beastmaster, it works.
What is the problem?
(Even though my knowledge is quite limited I came up with perhaps a possible answer. Something with the bones in the model or?)
I have been fizzling a little with transferring animations between models. As I am very new to these programs that's what I decided I would start with.
Anyway. I have come across some problems when an animation has been transferred. I did as the tutorial said (the one on this site) and usually it works.
I'll give you an example where it does not.
I wanted to add the Sea Giant's "Attack Slam" animation to the Warden hero model.
The transfer went as it should and I wanted to test it with the Warden's Fan of Knives. I set the animation names (in the ability) to "Attack, Slam".
When I use the Fan of Knives in-game the Warden simply does an attack animation while knives are flying everywhere.
If I use the same animation with the Beastmaster, it works.
What is the problem?
(Even though my knowledge is quite limited I came up with perhaps a possible answer. Something with the bones in the model or?)