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That's a shame, I was thinking of a multiplayer rhythm game. I hope it's been proposed. Or maybe Blizzard doesn't want bad rep from desyncing custom games.
They introduce latency. I feel like you have to do hit test before networking. If a circle appears at T and you get a perfect score when hitting it before T+50ms and your ping is more than 50ms you'll have to preemptively hit it. And at that point it's no longer a rhythm game, because you have to do input 50ms+ before rhythm.
Hmmm like a predictive mode? That does sound nice. If they could add a desynch'd version that synchs "when possible".
It would have weird gameplay issues tho (like in PoE) where if the ping is off, you're killing the boss while everyone thinks you're in the room behind ^^.... (Would have to be able to chain orders, which would take a lot of work also)
It would have weird gameplay issues tho (like in PoE) where if the ping is off, you're killing the boss while everyone thinks you're in the room behind
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