- Joined
- Mar 27, 2019
- Messages
- 51
Hey there,
I'm currently experiencing desyncs in my map. I mostly think that they are caused by functions like these ones:
For example Player 1 has a different Mouse Position X/Y or Source of current Camera is there a way to share the value to the others so they dont desync if a If-Statements or else occurs? Or am I on the wrong way and those functions dont cause desyncs?
Help and clarification would be great!
I'm currently experiencing desyncs in my map. I mostly think that they are caused by functions like these ones:
-
Test
-
Events
- Player - Player 1 (Red) issues Mouse Down event
- Conditions
-
Actions
- -------- Example 1 --------
- Set VariableSet Temp_Point = (Point((Source X of current camera view), (Source Y of current camera view)))
- -------- Example 2 --------
- Set VariableSet Temp_Point_2 = (Point((Mouse Position X for Triggered Mouse Event), (Mouse Position Y for Triggered Mouse Event)))
- -------- Clear up --------
- Custom script: call RemoveLocation(udg_Temp_Point)
- Custom script: call RemoveLocation(udg_Temp_Point_2)
-
Events
For example Player 1 has a different Mouse Position X/Y or Source of current Camera is there a way to share the value to the others so they dont desync if a If-Statements or else occurs? Or am I on the wrong way and those functions dont cause desyncs?
Help and clarification would be great!