Antares
Spell Reviewer
- Joined
- Dec 13, 2009
- Messages
- 982
Hi everyone,
before Reforged came out, someone taught me how to turn UI segments transparent with the new natives. My UI at the time looked like so:
When Reforged came out, there was suddenly a black rectangle at the bottom part of the screen, as seen in the image attached. No one knew at the time how this could be fixed. But now I've seen maps with transparent UIs much like what I want to go for, so it's definitely possible. ( Kobold Kingdom v1.3c )
Does anyone know how go get rid of the black rectangle thing and make the game area full screen?
To achieve the full screen pre-Reforged, I replaced the UI\Console\Human\humanuitile textures and used
on map initialization.
Bonus points if someone can tell me how to get rid of the daytime indicator
. I tried it back then, but was also told it was not possible. ( [JASS] - Hide Daytime Indicator )
Thanks for any help!
before Reforged came out, someone taught me how to turn UI segments transparent with the new natives. My UI at the time looked like so:
When Reforged came out, there was suddenly a black rectangle at the bottom part of the screen, as seen in the image attached. No one knew at the time how this could be fixed. But now I've seen maps with transparent UIs much like what I want to go for, so it's definitely possible. ( Kobold Kingdom v1.3c )
Does anyone know how go get rid of the black rectangle thing and make the game area full screen?
To achieve the full screen pre-Reforged, I replaced the UI\Console\Human\humanuitile textures and used
JASS:
call BlzFrameSetAllPoints(BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0))
Bonus points if someone can tell me how to get rid of the daytime indicator
Thanks for any help!
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