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[Solved] - Need help with re-created Pokemon Tileset

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Apr 1, 2013
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Hey guys, so over the course of the last few days I've been gathering resources to re-create a Map for Pokemon, inspired by the Korean Pokemon ORPG, and the original gameboy games; However, I'm in need of a tileset for the grass and dirt roads, but I could not find them anywhere. Thus, I have been trying to re-create a tileset, but have run into complications.

The Problem:
It's an unfinished tileset, but before I completed it, I wanted to pop it in-game to see how it would look, but whenever I try to re-load my map after importing it and correcting the filepath, I get, "Worldedit.exe has stopped workking."

Now, this is my first attempt I've ever made at a tileset, and I know the borders wont match up, like I said, it's unfinished.

Does anyone have any idea why I'd be getting this error? It happens after the map tries to load the tile on initialization. Luckily, I can recover the map with an MPQ editor, but this strikes me as bizzare.

This is the tileset so far:
CaHZ3ia.jpg


As for editting, I use Paint.NET and the War3 Image Extractor located on this website. I saved it in JPEG format for the sake of uploading. As an added note, the white areas are in fact transparent and I have editted it through a .tga format following this guide here: http://world-editor-tutorials.thehelper.net/tilesets.php#largetile.

I have indeed made it back into .blp format and re-loaded it into the map, but like I said - it crashes on initialization. Any help is greatly appreciated.
 
Level 2
Joined
Apr 1, 2013
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If a moderator sees this, you can close this. I have solved the problem myself. Apparently I was using an older .dll to convert the image back into a .blp with the Image Extraction tool. I googled for the .dll and got it off a third party websites because I didn't know where it was located.

Fortunately, after some googling I was able to figure out where it was located and I replaced the .dll, re-formatted the .tga, imported and it worked.
 
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