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(Solved) Need help repairing a model

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Level 11
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Oct 16, 2013
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I've got many game/editor-crashing WoW doodad rips, I'll be eternally grateful if you teach me how to fix them

yakmen_tent_small_01.mdx: 7688 warnings, 1 unused
Sequence 0 "Unnamed"
Not used
Unknown sequence "unnamed"
Zero length
Missing "Stand" sequence
Missing "Death" sequence
Geoset 0
Vertex 0: Attached to vertex group 0 which does not exist
Vertex 1: Attached to vertex group 0 which does not exist
[…]
Vertex 118: Attached to vertex group 0 which does not exist
Vertex 119: Attached to vertex group 0 which does not exist
Number of sequence extents (0) does not match the number of sequences (1)
No bones
 

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  • yakmen_tent_small_01.mdx
    265.6 KB · Views: 43
Can you upload the texture? I'll see if I can fix it, then I'll explain what I did. Since it's a doodad, it doesn't have bones, which is normal, bones are used to make part of a model move, just in case you didn't know, doodads do not move. I believe doodads in wc3 got 1 animation which is named "stand" just so the model appear, in your case it's named "unnamed". Animations are referred as "sequence".
 
Level 11
Joined
Oct 16, 2013
Messages
246
Thanks for your reply. I attached the missing textures, take your time.
 

Attachments

  • YAKMEN_CLOTH_TILE.tga
    256 KB · Views: 14
  • YAKMEN_CLOTH_TILE_02.tga
    256 KB · Views: 23
  • YAKMEN_FUR_TILE.tga
    256 KB · Views: 18
  • YAKMEN_TENT_LARGE_01.tga
    512 KB · Views: 15
  • YAKMEN_TENT_TOPS_01.tga
    256 KB · Views: 19
  • YAKMEN_TILES.tga
    512 KB · Views: 20
Level 21
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May 29, 2013
Messages
1,567
I can't edit it and I get a 'Model damaged. Report to author' warning while using Mdlvis.
I get 'Unknown error occurred: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0' trying to open it in the MatrixEater.

What should I do?
Models without any nodes work in game, but since they are extremely rare (freezing breath target is the only one that I know of), model editors might not support them.

Export every geoset with Magos (geoset manager > right click > export); then delete them (right click > remove); create a new bone (node manager > right click > create bone); import the geosets you exported (geoset manager > right click > import); select the bone you created from the drop-down list to attach the geoset(s) to it; set up the materials once again (geoset manager > double click the geoset and change the Material ID), just make sure to choose the correct material for each geoset; save the model and you're done.

I also recommend you scale the model up, rename the unnamed sequence to stand and calculate the model's extents (edit > calculate extents).
 
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Level 11
Joined
Oct 16, 2013
Messages
246
Thanks a bunch, I got it to work now (as a footnote, I had to convert it to mdl first). Just one more question to be sure, although I believe the answer is NO: is it possible to reattach those buggy geosets to a new bone instead of painfully deleting and importing them one by one?
 
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