[Solved] Model "broken" since patch 1.32.9

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Hello, I made a model ~7 month ago, it uses a texture which originally comes from reforged which I took and cropped, then imported to be used with the model. Since last patch, the model geoset are invisible in game, but works without issue when previewing from the world editor, any idea why this is happening? All version I've released with this model are now afflicted :/.

This model is used for as a tree doodads which has no collision, you can walk through, but it has occlusion height so you can't see what's behind it.

I am playing/testing on classic graphics as I do not own reforged.
 

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Sounds very similar to an issue I have experienced. Although it is a long shot in the dark, and probably won't work you can try to open the textures in blplab and save then with the option "remove alpha channel" enabled. The second thing you can try is to calculate the extents in Magos (if you haven't already done so). Models without extents are sometimes invisible in Reforged (at least for me).
 
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