- Joined
- Oct 9, 2019
- Messages
- 295
First let me say that I'm a total newb when it comes to blender so you may have to spell things out for me. I have a model with this material structure in the "shading" tab. It won't export to fbx correctly. If I bypass the blue "mapping" shown below in the screenshot by drawing a line directly from base color to uv map I get the same bad UV maps as when I try to export to fbx. Therefore I assume I need to find a way to bake that step into the UV map directly. However, I have no idea how to tell blender to do that. I can post my .blend file as needed.