So, I make my model, I usually work with convert to polligons, I give it a uv modifier and texture it and when I export with NeoScript some uv parts are ruined like there was no uv at all there but in max it shows ok...before I export I always covert to mesh...Note that I gave a UV modifier, convert to pollies again, another UV and so on cause that's how I work...could that have something to do with it ?