[Solved] Changing this model's texture messes up the wrapping.

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Hello, I am trying to change a model's texture to a typical black and white, but this somehow messes up its wrapping. Take a look:


NormalCruelCloister.png




MessedUpCruelCloister.png



This model is the Cruel Cloister model by Gottfrei
 
The wrapping is not directly related to the texture, but rather to the geoset.
Therefore, if you change the texture, and the new one doesn't follow the same structure that matches the geoset's wrapping, it will clearly wrap incorrectly.
Either the new texture needs to follow the same structure as the old one (e.g. by copying the texture and only changing its hue/contrast etc.), or you need to change the wrapping.
 
I don't edit any of the texture's details except for the color. No positions were altered. Another thing is I don't know much about modelling so nothing from the model itself is actually changed, only the texture. So it's kinda obvious now that I don't know anything about geosets. Here's a comparison between the original texture and the black and white texture.


DarkPortal03.png



DarkPortal03Black.png



As you can see, none of their positions was changed. How exactly do I make the texture suit for the model?
 
I don't understand.
If all you did was recolor the texture, why is the model modified at all?
And if it's modified, then why have you not attached it?

My mistake, I meant another copy of the model that uses the modified texture. The model isn't actually modified. I said it wrongly, my bad ._.

Oh, I think I know what the problem is.

Go to the imported textures in Magos, check "wrap height" and "wrap width".

Wow that actually works! Thanks a lot,sir!
 
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