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Soldat 030

Submitted by Demestotenes
This bundle is marked as approved. It works and satisfies the submission rules.
SOLDAT 030 (based on PC game http://soldat.prv.pl/ )
Made by DEMESTOTENES

Its a 2d platform game. The goals are different and depend on mode:
CTF - capture flag and score
DM / LMS - kill your enemies
Knockback - throw them on map borders

Thanks to KEKLOLZOR for preview LS and screenshots.
Thanks to CODERCOW for maps 5 and 6.

Controls:
- walk - side arrows
- jump - up arrow (while on ground)
- jetpack - up arrow (while in air)
- fire main weapon - right click
- throw granade - hold down arrow + right click

- select weapon - click on images while dead

Players can be divided in 2 teams or play FFA.

Modes are Deathmatch, Last Man Standing (like round in warlock) and CTF.
Weapons: Cannon Rifle Bow Flamethrower Machinegun Shredder Shotgun
Granades: Standard Slow


What is new:
- SLOW granades - they slow everything in the area (including missiles and players)
- new arena
- Knockback mode
- air friction
- improved choosing mode
- host can give setup control to other people

Changelog

Vers 0.28.
- new maps (CoderCow's CTF, CoderCow's DM)
- arrows get stuck if they hit walls


Vers 0.29.
- added air friction
- more chat commands
- its possible to change the "host"
- if host leaves, another player gets controll



Commands:
-help - see all commands
-cls - clear text messages
-players - list all players with ids and access
-des # - (host cmd) set host to # (player id)
-adm - (host cmd) regain controll after -des
-restart - (host cmd) rematch

SCREENSHOTS
external link
SCREENSHOTS


(1) Multiboard
[​IMG]
(2) Cannon + granade
[​IMG]
(3) Game setup
[​IMG]
(4) Bounce!
[​IMG]
(5) Weapon selection
[​IMG]
(6) Knockback mode
[​IMG]
(7) Machine gun
[​IMG]
(8) Moment before explosion
[​IMG]
(9) Slowed
[​IMG]
(10) Moment before explosion 2
[​IMG]
(11) Granade duel
[​IMG]
(12) Fire in time sphere
[​IMG]
(14) Block by TS
[​IMG]
(15) Firestorm
[​IMG]



For contant, reports, suggestions, or if you want to know how the game works:
ikk@fraktal.com.pl
http://warlockbrawl.com


Check for newer test versions:
http://z1stfox.w.staszic.waw.pl/soldat




Keywords:
soldat, soldiers, 2d, platform, shooting, shooter, arena, gun, demestotenes, warlock
Contents

SOLDAT 030 (Map)

Reviews
Moderator
16:54, 14th Nov 2009 ap0calypse: Approved
  1. hookah

    hookah

    Joined:
    May 1, 2008
    Messages:
    151
    Resources:
    0
    Resources:
    0
    5 star map!
    3 suggestion:
    u could add power up mode. where u can find double dmg, health and other power ups (like in quake).
    more map and write near maps how hard are they. (like where u can falldown easily is hard map, where u cant is easy map)
    list commands in F9.
     
  2. 1st_Vampire

    1st_Vampire

    Joined:
    Dec 5, 2007
    Messages:
    35
    Resources:
    1
    Maps:
    1
    Resources:
    1
    very fun map, keeps you entertained for a long time. i found a bug though, on knockback, you can just stay running agains a wall, like in a corner, and theres like no way to get them away from there.
     
  3. EMPerror

    EMPerror

    Joined:
    Feb 27, 2008
    Messages:
    221
    Resources:
    1
    Maps:
    1
    Resources:
    1
    great map, really love it but something bothers me

    arrow deals 60 dmg, and rifle deals 35. w00t? AAAND... cannon deals 65 dmg - 5 more than arrow. Ok, maybe it is like that in the original game (i haven't played it) but really, you need to balance it.

    gets 5/5 for being awesome anyway :D
     
  4. lulol

    lulol

    Joined:
    May 1, 2008
    Messages:
    79
    Resources:
    0
    Resources:
    0
    5/5 ! Great map !

    Plz add more weapon ! (a weapon who burn mana !)
    Maybe add an higher camera ?
    a little more knockback on grenade would be appreciated
     
  5. MON-Master

    MON-Master

    Joined:
    Nov 14, 2008
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Cool map =)
    5+
     
  6. Markskii

    Markskii

    Joined:
    Jan 9, 2010
    Messages:
    5
    Resources:
    0
    Resources:
    0
    ohh i remember soldat 4 years ago i loved that game.it would be kool if you had a rambo mode like in the game,where the guy with the mega bow is rambo and u have to kill him to get the bow for yourself.anyway nice map
     
  7. Dwarf_King

    Dwarf_King

    Joined:
    Nov 15, 2009
    Messages:
    21
    Resources:
    0
    Resources:
    0
    This is such a great game. Perfect in every way I can think of, except that no one ever joins it anymore. But, that's not your fault. It's Dota's. Stupid Dota.
     
  8. Demestotenes

    Demestotenes

    Joined:
    Oct 30, 2007
    Messages:
    5
    Resources:
    1
    Maps:
    1
    Resources:
    1
    My intention was to make it technically perfect, i know that such games are not very popular.
     
  9. Zealon

    Zealon

    Joined:
    Mar 13, 2010
    Messages:
    1,142
    Resources:
    0
    Resources:
    0
    Wow, I love this type of game. good job. 5/5
     
  10. TheCloust

    TheCloust

    Joined:
    Jul 22, 2010
    Messages:
    45
    Resources:
    0
    Resources:
    0
    Nice game1!

    Perhaps put custom sounds like Triple kill, Rampage! :D
     
  11. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,957
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    I did like this, but there are a few things it needs:
    1: Headshots! A SHOOTER NEEDS HEADSHOTS!

    2: This is optional, but I'd like announcements such as killing spree, double kill, etc.

    3: This is optional, but I was thinking: If it takes two grenades to kill someone who doesn't even have shields, then shouldn't the grenades be smaller? At the moment, assuming a person is 6 ft, the grenades are spheres about 2 feet in diameter. The diameter should be cut at least in half, preferably in fourth, and they need to be thrown much faster. At the moment a thrown grenade travels only about 20-40 feet. Also, your movement speed while throwing should affect the speed of the thrown grenade.

    4: This is optional, but I think you would need to increase the projectile speed of the bow. It doesn't make much sense for a bow that only shoots 50 meters to deal 60 damage while a heavy machine gun deals 7.5 damage. Bows seem "cool" but really just aren't at all realistic. I would suggest inputting an actual high-powered rifle which deals 60 damage, and 120 damage with headshots, and is bolt-action without a clip (move bolt side, back, insert shot, bove bolt forward side) in between each shot. This would work similarly to the bow, in the way that it must be reloaded after each shot.