propotato
Last Activity:
Jun 12, 2011
Joined:
Jul 20, 2008
Messages:
53

Following 1

Followers 3

propotato

User

propotato was last seen:
Jun 12, 2011
    1. Aesthetics
      Aesthetics
      I already know that command. I'm saying you can't leave that bug there.
    2. Aesthetics
      Aesthetics
      Occasionally, survivors or zombies did not appear at all, after a round ends.
    3. Zalashji
      Zalashji
      Okay, i'll test it ;)
    4. Zalashji
      Zalashji
      So now it when it's done :D?

      smoker pulling
      Events
      Time - Every 0.05 seconds of game time
      Conditions
      Actions
      Set point1 = (Position of smokerstarget)
      Set point2 = (point1 offset by 10.00 towards (Facing of smokerstarget) degrees)
      Unit - Move smokerstarget instantly to point2, facing (Position of smoker)

      Smoker Tongue Trigger 1
      Events
      Unit - A unit Begins casting an ability
      Conditions
      (Ability being cast) Equal to tongue shot
      Actions
      Set smokerstarget = (Target unit of ability being cast)
      Trigger - Turn on smoker pulling <gen>

      smoker pulling stop
      Events
      Unit - A unit Dies
      Conditions
      (Unit-type of (Dying unit)) Equal to Smoker
      Actions
      Trigger - Turn off smoker pulling stop <gen>
    5. Shazzam
      Shazzam
    6. Zalashji
      Zalashji
      Ok.. So how does ALL the triggers work together? I mean... how will it look like when ALL the triggers are done :O?

      Like this...?

      smoker pulling
      Events
      Time - Every 0.05 seconds of game time
      Conditions
      Actions
      Set point1 = (Position of smokerstarget)
      Set point2 = (point1 offset by 10.00 towards (Facing of smokerstarget) degrees)
      Unit - Move smokerstarget instantly to point2, facing (Position of smoker)


      Smoker Tongue Trigger 1
      Events
      Unit - A unit Begins casting an ability
      Conditions
      (Ability being cast) Equal to tongue shot
      Actions
      Set smokerstarget = (Target unit of ability being cast)
      Trigger - Turn on smoker pulling <gen>
    7. Zalashji
      Zalashji
      Okay... i tried to make the trigger look like yours, but the last sentance i was a little confused...

      Unit - Move smokerstarget instantly to point2, facing (Position of smoker)


      I made the smoker variable as a unit and not unit-type, because it didn't want that, the "smoker" variable only came up when it was non-type-unit (Position of smoker)
    8. Zalashji
      Zalashji
      So the trigger will look like this...?

      smoker pulling
      Events
      Conditions
      Actions
      Set point2 = (point1 offset by (10.00, (Facing of smokerstarget)))
    9. Zalashji
      Zalashji
      But how do you do the Trigger "smoker pulling" i'm not so good at variables : \
    10. Zalashji
      Zalashji
      But wich ability did you base the ability "tongue shot" on?
    11. supertoinkz
      supertoinkz
      the models will need skins, and they will not be scratch-made, they are just a couple of geomerges
    12. 43berries
      43berries
      Have you seen epidemic yet?
    13. Septimus
      Septimus
      no map mod available at this moment due to reformation.
    14. TrOiA
      TrOiA
      Great Map Propotato !!
    15. TrOiA
      TrOiA
      you want to be my friend?
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  • About

    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Kirin Tor
    Born in Mars
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