- Joined
- May 20, 2008
- Messages
- 138
Hello!
I'm trying to learn how to do some basic edits to models. My idea was to transfer some of the Beastmaster's animations to the ForestTrollTrapper model. I transferred the attack animations and the Stand Ready animation and deleted a lot of geosets and geoset animations because the troll model's bones, axes, red glow and stuff were showing up during the beastmaster animations.
I don't really know what I'm doing though and I know that bad model edits can corrupt your map. I tested it in a small test map and it seems to be fine. But could someone more experienced than me test the model I edited to see that it is "safe"?
Oh and by the way, how can I make the normal forest troll trapper portrait appear when a unit with this model is selected?
I'm trying to learn how to do some basic edits to models. My idea was to transfer some of the Beastmaster's animations to the ForestTrollTrapper model. I transferred the attack animations and the Stand Ready animation and deleted a lot of geosets and geoset animations because the troll model's bones, axes, red glow and stuff were showing up during the beastmaster animations.
I don't really know what I'm doing though and I know that bad model edits can corrupt your map. I tested it in a small test map and it seems to be fine. But could someone more experienced than me test the model I edited to see that it is "safe"?
Oh and by the way, how can I make the normal forest troll trapper portrait appear when a unit with this model is selected?