- Joined
- Nov 11, 2006
- Messages
- 7,647
Hmm right, so you could do the same stuff with other agent types ?
http://www.hiveworkshop.com/forums/triggers-scripts-269/fun-stuff-images-210359/
Don't take me wrong, i'm not saying that would be useful, just trying to know.
At least it makes sense for me now why people said you don't need to null agents,even if i still highly doubt you don't need it, for let's say timer, just as an agent example.
I have a doubt for item/unit/pool as an handle example, but for the others it makes sense.
I'm not sure what you are asking. You don't need to null pointers to agents that are never destroyed. You should null pointers to agents that may be destroyed.
You don't need to null pointers to regular handles though, because they are not reference counted (e.g. texttags), even if you destroy them. They don't suffer the handle ID bug.