UnitIndexer, Table, RegisterPlayerUnitEvent, and AutoFly are all core libraries that should be in practically all maps

.
Position is a core library for whenever you are dealing with anchors, like this does.
CTL is core for periodic timers of .03125, which most maps have.
The only extra you may never use is StringColors, but even then, if you have any sort of UI with advanced coloring effects, you'll likely use it.
There are a set of libraries on THW that resources commonly use
CTL
UnitIndexer
Table
RegisterPlayerUnitEvent
Then for resources of type (anchor/projectiles/etc), these are commonly used
AutoFly
Position
The only non-essential (the thing you are likely to put into your map solely because of this library) is StringColors. This library supports cool coloring effects as it is one of the few text ui libraries, hence it uses StringColors. You are likely only to have 0-2 of these types of resources in your map.
My pro tip: if you are going to be using THW resources, use only THW resources. Each site has their own set of standard resources that stuff uses. If you're on wc3c, stuff will use stuff from wc3c. If you're on TH, it'll be stuff from j4l. If it's on here, it's stuff from here (mostly me since I wrote most of the core libs, but a few other people wrote a couple too, like mag with his sound library).
THW has the latest and greatest and also has way more libraries than any of the other sites, so if you are going to have to pick one, I recommend picking THW =). Sure, it doesn't currently have a bonus lib since Lua broke, but if someone fixes Lua, that can change =).