• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

SnakeheadRT_Unit

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Phewww, I made this since from the beginning of 2011. Probably because it's my 1st unit model, and the 1st 100% custom work by myself. Animations are custom too.

Yes, I know the shape is kinda weird, but I like it and the filesize is small too! The model is mostly particle enhanced.

So anyway, the "Snakehead" is given to the tank because the body has a shape of a snake and "RT" stands for Rocket Tank. "Unit" is just a category. Hope my hard work is acceptable :D I really do!

Shadow scalling: Siege engine's shadow
Selection scale: Siege engine's selection scale
Animation backswing/damage point: 0.050 - 0.100


Update
15 March 2011 - Added ribbon effects on the rockets, minor changes on portrait, particles edit at the attack animation and made attack animation become smoother
Thanks to Maker for giving me the info about extends thingy.

Keywords:
tank, dumb, bad, snake, head, rocket, combat, battle, simple, custom, unit, metal, light, speedy, agile, quick, flame, twin
Contents

SnakeheadRT_Unit (Model)

Reviews
21:06, 14th Mar 2011 anarchianbedlam: veerryy messy mesh. lots of UV stretching, geoset clipping, the turret is pointing at the ground instead of in front of itself etc etc. needs work.
21:06, 14th Mar 2011
anarchianbedlam: veerryy messy mesh. lots of UV stretching, geoset clipping, the turret is pointing at the ground instead of in front of itself etc etc. needs work.
 
Looks good and could be used as a defense system for a group of Terran, or it could go haywire and the group would need to disable it.
 
Back
Top