- Joined
- Sep 24, 2015
- Messages
- 34
I feel like this might be easy to do, or it might not, but I'm not quite sure how to do it. I'm pretty busy these days, so any advice or help is appreciated. If this is a relatively simple request, then I'd appreciate someone doing it because I feel like it might turn out to be useful.
I'm making a bunch of maps where all the unit model scaling values and collision values have been reduced to roughly 0.55-0.6 or about half of what they were. I'm trying to make most units less exaggerated in their height and size differences too. The reason I'm doing this is to make the unit sizes more realistically proportional to the size of structures and eachother. I'm also making my maps this way because I prefer how many older 2D RTS games could fit hundreds of units on screen. Now that 3D games can do the same without significant lag on newer machines, I'm trying to do that.
The only thing I can't downsize is the tilesets. At first, this didn't seem concerning, but it has proven to be kinda distracting how massive grass patches and the size of the cobble in cobblestone roads compared to the tiny units.
So what I want specifically is to have tiles take the 4 regular 256x256 reforged tiles downsized into 1 256x256 tile at the same resolution and then throw them into my directory to overwrite all of the original tilesets.
I think would simply require taking 4 tiles that line up at the edges in some kind of application like Photoshop or Gimp and then reducing them to 1/4 the resolution and piecing them together at the edges where they line up. That could be pretty tedious work unless someone knows a quicker way to do it. I'm useless with anything besides MSPaint, and it'd probably take me a lot longer to do anything like this.
I'm making a bunch of maps where all the unit model scaling values and collision values have been reduced to roughly 0.55-0.6 or about half of what they were. I'm trying to make most units less exaggerated in their height and size differences too. The reason I'm doing this is to make the unit sizes more realistically proportional to the size of structures and eachother. I'm also making my maps this way because I prefer how many older 2D RTS games could fit hundreds of units on screen. Now that 3D games can do the same without significant lag on newer machines, I'm trying to do that.
The only thing I can't downsize is the tilesets. At first, this didn't seem concerning, but it has proven to be kinda distracting how massive grass patches and the size of the cobble in cobblestone roads compared to the tiny units.
So what I want specifically is to have tiles take the 4 regular 256x256 reforged tiles downsized into 1 256x256 tile at the same resolution and then throw them into my directory to overwrite all of the original tilesets.
I think would simply require taking 4 tiles that line up at the edges in some kind of application like Photoshop or Gimp and then reducing them to 1/4 the resolution and piecing them together at the edges where they line up. That could be pretty tedious work unless someone knows a quicker way to do it. I'm useless with anything besides MSPaint, and it'd probably take me a lot longer to do anything like this.