- Joined
- Dec 13, 2008
- Messages
- 1,047
Ok, so my project is Scourging of Azeroth. The link to the map in the map development section is in my link. My goal with it is to make it as fun as possible and realistic (as all people want with their maps) as i can.
Now, my map is similar to Dark Ages of Warcraft and Azeroth Wars. What I noticed is that often times one race captures an entire continent with ease. What I noticed from this is that defending the continent can be quite simple, due to the fact that the units can travel over the long distances quite quickly.
However, in my map, I was thinking of making all of the units much smaller and having slower movement speed. That way, you will not be focused on creating a huge empire super fast, but you will focus on protecting your borders, slowly expanding through strategic battles, creating alliances, etc.
If this seems like a good idea, I will ask a quick question about it:
What values would I alter to accomadate for the movement speed and size change because if all units are slower and smaller, a unit with 700 range for example would destroy melee units.
So, I figured that these would be the values to alter:
Scaling Value, Selection Scale, Speed Base and Collision Size
So, all in all, is this a good idea?? If so, are there any other values I would have to change? If you want more clarification on what i am asking, just post. Thank you!
Now, my map is similar to Dark Ages of Warcraft and Azeroth Wars. What I noticed is that often times one race captures an entire continent with ease. What I noticed from this is that defending the continent can be quite simple, due to the fact that the units can travel over the long distances quite quickly.
However, in my map, I was thinking of making all of the units much smaller and having slower movement speed. That way, you will not be focused on creating a huge empire super fast, but you will focus on protecting your borders, slowly expanding through strategic battles, creating alliances, etc.
If this seems like a good idea, I will ask a quick question about it:
What values would I alter to accomadate for the movement speed and size change because if all units are slower and smaller, a unit with 700 range for example would destroy melee units.
So, I figured that these would be the values to alter:
Scaling Value, Selection Scale, Speed Base and Collision Size
So, all in all, is this a good idea?? If so, are there any other values I would have to change? If you want more clarification on what i am asking, just post. Thank you!