• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Small spell request/or guide me

Status
Not open for further replies.
Level 2
Joined
Feb 25, 2005
Messages
17
Hi all I am just gettin into editing. I have almost completed my first map layout and had an idea for a spell I would like to implement. I havent had enough experience to mess around with spell creation just yet.

My map is just a simple Hero game much like TFT Durotar but without all the extra levels. I just have one now and in time perhaps link more to it.

The spell I have in mind would do this ideally:

Area effect chosen like priest dispel.
To enemy it deals heavy damage and stuns for 5 sec
To caster it heals and stuns for 3 sec

Not too sure about the stat details as i'm still balancing things.

I visualize it looking something like this.

1. Make the Phoenix Model apear above the head of caster.

2. stream blinding(very very bright) yellow light towards target starting from mouth of phoenix, then envelops screen for about 4-5 seconds.

I also have a sound i made for it.

Any input or creation would be greatly appreciated.
 
Level 2
Joined
Feb 27, 2005
Messages
19
kyklos said:
To caster it heals and stuns for 3 sec
i dont know what u mean by that but for stunning enemies u r looking for basing this ability on war stomp to save time, then im sure the pheonix/light thing can be done with triggers. :D
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Well... it can be done easier. For the Phoenix, create a dummy unit with Locust above the caster. For the strings you need other dummy units which should be placed into the Phoenix's mouth. Probably you will need to check their polar offset towards the caster and the flying height so they are create into the Phoenix's "mouth". And you can create for each enemy unit into the area a dummy unit and order it to cast an Aerial Shackles which affects ground units too. And for the caster you can use a Storm Bolt which heals instead of damging. Give it to a dummy unit as well and order it to cast it at the caster. Got it?

~Daelin
 
Level 2
Joined
Feb 25, 2005
Messages
17
hmmm thank you daelin for the reply I'm sure i'd be able to do it though I dont quite understand what to do(??dummy unit??Locust??polar offset??).

Can you please point me in the direction of a decent tutorial or somethin so I don't have to bother you guys with stuff I can learn myself. :)

Thanx
 
Level 9
Joined
Jan 13, 2005
Messages
553
Dummy Units are those customized units in the unit editor that you put some actions in the trigger like, issue UNIT to etc... & the UNIT there is called a dummy unit. When you make a dummy unit, dont 4get to set its food used to 0.

Here is my idea;

You want area stun & heal 4 the caster then perhaps you could start from this pseudocode;

1. Customize a war stomp ability give it to your dummy unit.
2. create a dummy spell 4 your hero

Pseudocode

E: A unit begins casting an ability

C: unit type of casting unit = your hero
ability being cast = dummy spell

A: create 1 dummy unit to the position of casting unit

hide last created unit

issue last created unit to war stomp at the position of the casting unit

set life of casting unit to life of casting unit + ##

pause casting unit

wait ## secs

unpause casting unit

remove last created unit

OPINION: You may add effects to the casting unit something like stun. Just insert an appropriate action. Also disable the attack of your dummy unit. I just realized. Or you can do this way since you mentioned the priest's ability. Instead of giving the dummy unit the dummy spell give it the customize priest's dispell & changed the order of the dummy unit in the action. You will still stun enemies because your dummy spell 4 your hero is a customized warstomp. Now w/ that you can also harm the mana of the nearby enemies w/ the customized dispel ability. If you want leveling abilities, just search for the appropriete IF STATEMENT or condition. I hope I had given you an idea. :D
 
Level 2
Joined
Feb 25, 2005
Messages
17
Thanks guys for the input I apreciate it. i'm attempting to make my first spell though its a tad frustrating(LOTS of trial and error lol). Triggers are quite overwhelming at first.

While I was messin around with triggers I thought of a cool ability and was wondering if someone had made it or something like it so i can take it apart.


Brotherhood:
Unit Aura type spell
+1 armor to each "Brother" unit for each "Brother" unit in area. Cumulative effect.
So for instance if there are 5 "brothers" in the same area(say 300 or 400 from position of unit) each would have +5 armor. So for it to work best the units must all be close together.
Also it only works with 2 or more "brother" units.

waddya think?
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Well... It is pretty complicated since you would have to use Armor Bonus and if you can have up to 5 brothers it is ok but if you want up to unlimited number of brothers, it is almost impossible. You will have to play with all sort of events and conditions and keep adding and removing the Armor Bonus. I personally don't know if I would be able to easily make this spell but... it is possible if you are an advanced spell maker.

~Daelin
 
Level 2
Joined
Feb 25, 2005
Messages
17
Quick Question

ok how come when I create a special effect action trigger it also makes the sound acompanying it. is there a way to turn a certain special effect sound off? :(

Thanks :)
 
Level 6
Joined
Dec 13, 2004
Messages
320
kyklos:

Locust is an ability that makes a unit unselectable, invulnerable and (if unit is spawned using the locust swarm spell) fly around the caster's head. it is particully useful for dummy unit's for its first 2 properties.

Polar offset is a measure of angle. East is 0, North is 90 degrees or pi/2 in radians etc.

I hope I havn't told you anything you havn't worked out already, you seem fairly bright.

How's that brotherhood spell coming along? I think I could find a use for it in my map, if you don't mind.

One more thing (this is just a personal befief): try something yourself. If that fails then post here. Use this place as a last resort. That way you get experience and these nice persons ( :roll: :D ) aren't bothered.

c-ya
 
Level 2
Joined
Feb 25, 2005
Messages
17
It seems I have run into another roadblock.

I'm trying to have it so triggers will set off a second spell when one is cast and disable it when it finishes casting. Essentially having two spells in one.

I based my own spells off of immolation and endurance aura

What i did was have immolation as base spell
When immolation was cast it triggers endurance aura
when immolation goes off it triggers endurance off

i can get endurance aura to work but only for a few seconds, it wont stay on.

I've basically set it up like this:
On trigger:
Unit begins casting (i also tried channeling and starts effect of) ability
ability being cast equal to immolation
add endurance aura to unit

Off trigger:
Unit stops casting an ability
Ability being cast equal to immolation *this is what I think is wrong but cant fix :cry:
remove endurance aura from unit

Thanks for any help
 
Level 2
Joined
Feb 25, 2005
Messages
17
hey guys i really hate to be bi***y but this is drivin me nutz.:x

Is it even possible? i would think it would be easy to do but apparently not. :lol:

i just cant figure it out.
ive spent lots of time on it....any input whatsoever would be very welcome. I just know its some stupid little thing i overlooked in the triggers.
 
Status
Not open for further replies.
Top