In my current project I'm making an AI system and it's pretty much done now.
The basics:
The AI will build structures in random places of a specified region to defeat whatever the opponent has built.
Problem:
After a while they run out of space, and hence aren't able to build anymore which usually means that they lose.
Question:
How can I solve this problem? I was thinking of something like the buildings are removed from the game after a while or attempting to make them build in a more orderly fashion. Any ideas?
The basics:
The AI will build structures in random places of a specified region to defeat whatever the opponent has built.
Problem:
After a while they run out of space, and hence aren't able to build anymore which usually means that they lose.
Question:
How can I solve this problem? I was thinking of something like the buildings are removed from the game after a while or attempting to make them build in a more orderly fashion. Any ideas?