ok, i've kind of given up on SC2mapster since none of my 3 posts have been answered. Nothing against them, just figured u guys would be more helpful since i have some fond memories of the WC3 custom models galore here and like 99% of u guys are 3d modelers.
Anyways, i have 2 questions, both are mostly related to the same thing. They're just different ways to approach the problem.
1. How do i export and import the bones of a normal marine unit into that of a SM marine? As you might know, they don't come with their own animations. (SM marines are the high poly marine models from the storyline cutscenes.)
2. OR, how do i sort of attach the cutscene animations to the marine model and export both out of the editor and into 3ds max? (their only problem is that the animations move the marine off the center, because they're for cut scenes.)
[[Nvm, apparently not possible yet with the current importer.]]
Btw, i'm using the 3ds max m3 import/export plugins by NiNtoxicated01 and Ladik's MPQ editor. And obviously 3ds max. I don't need help using those though.
Edit: actually, i also had a request thread, so if u one of u happened to have made such a model already, ( one with all the basic animations), i'd really appreciate it if you would share it with me.
Anyways, i have 2 questions, both are mostly related to the same thing. They're just different ways to approach the problem.
1. How do i export and import the bones of a normal marine unit into that of a SM marine? As you might know, they don't come with their own animations. (SM marines are the high poly marine models from the storyline cutscenes.)
2. OR, how do i sort of attach the cutscene animations to the marine model and export both out of the editor and into 3ds max? (their only problem is that the animations move the marine off the center, because they're for cut scenes.)
[[Nvm, apparently not possible yet with the current importer.]]
Btw, i'm using the 3ds max m3 import/export plugins by NiNtoxicated01 and Ladik's MPQ editor. And obviously 3ds max. I don't need help using those though.
Edit: actually, i also had a request thread, so if u one of u happened to have made such a model already, ( one with all the basic animations), i'd really appreciate it if you would share it with me.
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