- Joined
- Jan 18, 2005
- Messages
- 5,782
When I import a original warcraft model into gmax, the animations are weird far different than in game (and wc viewer). As expected, when I import that model (without changing them), the animation remains the same as in gmax. This means that if I want to modify the model I must remake all the animations and it makes impossible to add some new of them to the existing warcraft model (like Talon the Mage did on Marine).
Is this because 3ds max has a different process of making animations? I can't even import in gmax some quality models on this site (above mentioned marine, killst4r's starcraft models,... i suspect that were made in 3ds max) because I receive the message something like 'the mesh has no texture vertices'.
Is this because 3ds max has a different process of making animations? I can't even import in gmax some quality models on this site (above mentioned marine, killst4r's starcraft models,... i suspect that were made in 3ds max) because I receive the message something like 'the mesh has no texture vertices'.