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[General] Slow Movement Camera

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sentrywiz

S

sentrywiz

Hi all.

Is there a way to slow down units, not with a spell, like total game speed from triggers? Like for 3 seconds I want units to have all their actions and animations execute at a slower rate.

I want this for a kill cam. Here is an example:


What I'm looking for is those executions that slow down time.

I've seen this done to a degree in Pudge Wars with that hyper powerup where everybody is slowed down but the guy who has the powerup.
 
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It is possible. But for just this little thing, you will need to gain control over everything... that includes even projectiles that have to slow down.

However you do not gain control over the generic projectiles, which means you will need to use a projectile system and trigger all spells yourself anew (at least those that do use projectiles). Same for other spells like Starfall ability... logically, if time is slowed down, even the effect of the falling star should be slowed down... that however is not possible to change, unless you make each star an untargetable unit.

You will also need to implement this slowing into all already existing functions, so that for example a unit, that is knocked away does fly slower, etc.

So yeah, while certainly possible, it will burden your game a lot and complicated your trigger a lot more.
 

sentrywiz

S

sentrywiz

It is possible. But for just this little thing, you will need to gain control over everything... that includes even projectiles that have to slow down.

However you do not gain control over the generic projectiles, which means you will need to use a projectile system and trigger all spells yourself anew (at least those that do use projectiles). Same for other spells like Starfall ability... logically, if time is slowed down, even the effect of the falling star should be slowed down... that however is not possible to change, unless you make each star an untargetable unit.

You will also need to implement this slowing into all already existing functions, so that for example a unit, that is knocked away does fly slower, etc.

So yeah, while certainly possible, it will burden your game a lot and complicated your trigger a lot more.

Thanks for your reply.

That doesn't bother me. I think the map will benefit because of that.

If it is cinematic or nothing complicated simply use Animation - Change Animation Speed, I've done it this way for myself and it worked just fine. However, yeah, everything must be in control which makes it progressively more complex.

Ah thanks. Didn't see that trigger.

I will give it a try. +rep
 
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