- Joined
- Apr 20, 2016
- Messages
- 215
What is this?
Well let me tell you.Some of you are making an rpg maps and want to have more than 6 items.How to make it?
Well to start make a new item base it with tome of experience then remove its ability and change the exp part to 0 and you can customize the other parts and all you have to do is to follow this triggertriggers
- Slot change 1
- Events
- Unit - A unit uses an item
- Conditions
- Item being manipulated = change slot 1
- Actions
- Set Store_Unit1 = Hero manipulating item
- Set Unit_Point 1 = Position of Hero manopulating item
- Unit - Pause Store_Unit 1
- Unit - Create 1 (Unit-type(Store_Unit 1)) for triggering unit at (Position of(Unit_Point1)) facing (Unit facing of(Store_Unit 1))
- Unit - Move Store_Unit1 to hero locker region <gen> facing default builsing facing degrees
- Item - Create 1 change slot 2 and give it to last created unit
- Custom script: call RemoveLocation(udg_Unit_Point 1)
- Slot change 2
- Events
- Unit - A unit uses an item
- Conditions
- Item being manipulated = change slot 2
- Actions
- Set Store_Unit 2 = Hero manipulating item
- Set Unit_Point 2 = (Position of(Hero manipulating item)
- Unit - Move Store_Unit 1 to (Position of(Unit_Point 2)) facing of (Unit facing of(Unit_Store 2))
- Unit - Pause Store_Unit 2
- Unit - Move Store_Unit 2 to Hero locker region <gen> facing default building facing degrees
- Custom script: call RemoveLocation(udg_Unit_Point 2)
note1If you want to make more just change the second trigger to thisThen if you want to end your trigger just follow the same step as the second trigger and change the conditions then dont put "Item - create" at the end.
- Events
- Unit - A unit uses an item
- Conditions
- Item being manipulated = change slot 2
- Actions
- Set Store_Unit 2 = Hero manipulating item
- Set Unit_Point 2 = (Position of(Hero manipulating item))
- Unit - Create 1 (Unit-type(Unit manipulating item)) for triggering unit at position of Store_unit 2 facing (Unit facing of(Store_Unit 2))
- Unit - Move Store_Unit 2 to Hero Locker <gen> facing default building facing degrees
- Item - Create 1 change slot 3 and give it to last created unit
- Custom script: call RemoveLocation(udg_Unit_Point 2)
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