- Joined
- Apr 20, 2016
- Messages
- 215
What is this?
Well let me tell you.Some of you are making an rpg maps and want to have more than 6 items.How to make it?
Well to start make a new item base it with tome of experience then remove its ability and change the exp part to 0 and you can customize the other parts and all you have to do is to follow this triggertriggers
Slot change 1
Events
Unit - A unit uses an item
Conditions
Item being manipulated = change slot 1
Actions
Set Store_Unit1 = Hero manipulating item
Set Unit_Point 1 = Position of Hero manopulating item
Unit - Pause Store_Unit 1
Unit - Create 1 (Unit-type(Store_Unit 1)) for triggering unit at (Position of(Unit_Point1)) facing (Unit facing of(Store_Unit 1))
Unit - Move Store_Unit1 to hero locker region <gen> facing default builsing facing degrees
Item - Create 1 change slot 2 and give it to last created unit
Custom script: call RemoveLocation(udg_Unit_Point 1)
Slot change 2
Events
Unit - A unit uses an item
Conditions
Item being manipulated = change slot 2
Actions
Set Store_Unit 2 = Hero manipulating item
Set Unit_Point 2 = (Position of(Hero manipulating item)
Unit - Move Store_Unit 1 to (Position of(Unit_Point 2)) facing of (Unit facing of(Unit_Store 2))
Unit - Pause Store_Unit 2
Unit - Move Store_Unit 2 to Hero locker region <gen> facing default building facing degrees
Custom script: call RemoveLocation(udg_Unit_Point 2)
note1If you want to make more just change the second trigger to thisThen if you want to end your trigger just follow the same step as the second trigger and change the conditions then dont put "Item - create" at the end.
Events
Unit - A unit uses an item
Conditions
Item being manipulated = change slot 2
Actions
Set Store_Unit 2 = Hero manipulating item
Set Unit_Point 2 = (Position of(Hero manipulating item))
Unit - Create 1 (Unit-type(Unit manipulating item)) for triggering unit at position of Store_unit 2 facing (Unit facing of(Store_Unit 2))
Unit - Move Store_Unit 2 to Hero Locker <gen> facing default building facing degrees
Item - Create 1 change slot 3 and give it to last created unit
Custom script: call RemoveLocation(udg_Unit_Point 2)
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