Could I get some help please? I am trying to make my character slide at a consistent nice speed for a maze map, and it does do perfectly when I am testing on my own. The problem is that when I host the game online and test it with a friend, the slide speed become ridiculously faster. Does not matter if i host with slow normal or fast chosen, it is fine unless I have another person with me... How do I fix this? I have no idea what is causing the difference between alone or online with friend...
Trigger that starts the timer on initialization.
The trigger for timer that activate all periodic triggers to avoid having multiple timers.
The slide trigger that actually makes the unit slide.
Trigger that starts the timer on initialization.
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Initialization
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Events
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Map initialization
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Conditions
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Actions
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-------- Start Slide_Timer --------
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Countdown Timer - Start Slide_Timer as a Repeating timer that will expire in 0.01 seconds
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The trigger for timer that activate all periodic triggers to avoid having multiple timers.
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Timer
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Events
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Time - Slide_Timer expires
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Conditions
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Actions
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Trigger - Run Normal Slide <gen> (checking conditions)
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Trigger - Run DeathOnTouchTerrain <gen> (checking conditions)
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The slide trigger that actually makes the unit slide.
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Normal Slide
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Events
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked player) controller) Equal to User)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Terrain type at (Position of (Picked unit))) Equal to NormalSlideTerrain
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Then - Actions
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Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by (IceSpeed / 3.00) towards (Facing of (Picked unit)) degrees.)
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Else - Actions
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