- Joined
- Apr 25, 2011
- Messages
- 73
Ok, so Warcraft doesn't let you see the sky in game just the way you want... (I am referring to using MAT) When in fog, it is black, when you're near it, it's not showing properly (from the normal game view, the sky is only partially visible).
So I am requesting ideas of how to make it work: I need the sky to be fully visible and walkable (I used the MAT fine, but the sky seems to be the problem), maybe using a doodad (like Skyspheres, but they are small and I need the sky only in a small region of the map, not all the map; plus the map is huge, so the sphere will not have a good quality)
Or a doodad (something like a carpet, but bigger), so I can Ctrl+PgDwn under MAT. This is, I guess, harder (or at least more troublesome) since it will need multiple doodads.
Anyway I though of making 2 new tiles, one with clouds and one with the (blue) sky (which is much more troublesome than any of the other methods), but I intend to make some "floating" islands with below-base-level rocks, so it would look more realistic. This way the rocks won't be visible and I don't like it...
Any ideas, methods, resources?
So I am requesting ideas of how to make it work: I need the sky to be fully visible and walkable (I used the MAT fine, but the sky seems to be the problem), maybe using a doodad (like Skyspheres, but they are small and I need the sky only in a small region of the map, not all the map; plus the map is huge, so the sphere will not have a good quality)
Or a doodad (something like a carpet, but bigger), so I can Ctrl+PgDwn under MAT. This is, I guess, harder (or at least more troublesome) since it will need multiple doodads.
Anyway I though of making 2 new tiles, one with clouds and one with the (blue) sky (which is much more troublesome than any of the other methods), but I intend to make some "floating" islands with below-base-level rocks, so it would look more realistic. This way the rocks won't be visible and I don't like it...
Any ideas, methods, resources?