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[SD/Modeling] Blizzard Sky

Level 7
Joined
Apr 11, 2018
Messages
26
Greetings fellow Hivers
The model I uploaded below is for a sky that can be used as a replacement for the Blizzard Sky ingame which is just pure whiteness, the skin it uses has the following path: Doodads\Cinematic\ArthasIllidanFight\BigAssSky.blp, it is basically the sky we see in the classic Illidan vs Arthas cinematic.
The problem I'm having is that since it's not a symmetrical image, sometimes during cutscenes you see the vertical edges of the model. So I was wondering if anyone knows of a way to fix this.
I already tried some ideas, like increasing the size of the model or increasing the far clipping to the maximum during cinematics.
I would really appreciate if anyone can help me with this and anyone can use the model, credits go to Blizzard Entertainment as all I did was change the skin path.
 

Attachments

  • BlizzardSky.mdx
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