Ravenore
R
Ravenore
First, salutations from my humble homeland. I'm not an English speaker (I'm from Barcelona) but I'll try to be as understandable as possible.
I recently started in this thing about modding; like I spent 3 days now reading The Helper website in order to get an idea of what I am able to do and what can I do to pimp and create a kind of "fan-fiction" campaign. The path is long, but I'm eager to learn.
Now, to the questions. I started to "pimp" my campaign by basically creating a loading screen, so I start to introduce myself to the Wc3 Image Extractor II features little by little. I comprehend how to import, export and convert the files to .BLP
My first result was this (the text betrays my roots):
Screenshot of sample
I followed this tutorial http://world-editor-tutorials.thehelper.net/loadscreen.php wich already contained the .MDX file and such.
Now, when I saw the first test of the loading screen, I missed the "curly" iron bars from the original loading screen.
That pushed me to rip the ones from an original loading screen (the Orc Tutorial) until I realized that I could simply import the bars, and even the loading bar from the Wc3 Image Extractor II. Then my creativity sprouted, but it crashed against some "issues".
I wanted to have the skull to "bite" the loading bar, so it doesn't sit behind it. The sprite I'm using is this:
My first testing was this (ignore the rest of the transparency - I already know that I need to put it all black)
But then I remembered that the in-game loading bar stretchs and squeezes itself while loading, so, I skipped this testing (but if someone knows how to prevent the game to squeeze the loading-bar, it will be very apreciated).
Until now, I just sticked to this other sample, the bar with several fangs on it (again, ignore the transparency):
Happy with the improvised loading-bar, I saved it in TARGA, converted it to .BLP as I did with the background tutorial, opened the World Editor, imported it to its proper place and even out of the blue I renamed the path like the original file name, Loading-BarBorder.blp.
I saved it all, and tested the map as usual, but the customized loading bar didn't replaced the original and instead the normal loading bar was shown. I wonder if I did something wrong around the Import Manager for example:
If you can solve this question, I will have green light for further editing the entire loading screen, because, I also want to customize the "curly iron bars" from the original loading screen (I want to put some bandage-tied bones to fit with the troll feeling of the campaign) and to better edit the loading bar so it looks like a bone filling with blood while loading, instead of showing that blue "water" (or whatever it is that blue thing).
Also, the last question:

Thanks in advance. Sorry for the long post and typos I may commited. Hope you can help me, because it's kinda discouraging to don't be able to find answers due to my inexperience in this thing about modding
Edit: Sorry for the first confusion *feels ashamed*
I recently started in this thing about modding; like I spent 3 days now reading The Helper website in order to get an idea of what I am able to do and what can I do to pimp and create a kind of "fan-fiction" campaign. The path is long, but I'm eager to learn.
Now, to the questions. I started to "pimp" my campaign by basically creating a loading screen, so I start to introduce myself to the Wc3 Image Extractor II features little by little. I comprehend how to import, export and convert the files to .BLP
My first result was this (the text betrays my roots):
Screenshot of sample
I followed this tutorial http://world-editor-tutorials.thehelper.net/loadscreen.php wich already contained the .MDX file and such.
Now, when I saw the first test of the loading screen, I missed the "curly" iron bars from the original loading screen.
That pushed me to rip the ones from an original loading screen (the Orc Tutorial) until I realized that I could simply import the bars, and even the loading bar from the Wc3 Image Extractor II. Then my creativity sprouted, but it crashed against some "issues".I wanted to have the skull to "bite" the loading bar, so it doesn't sit behind it. The sprite I'm using is this:
My first testing was this (ignore the rest of the transparency - I already know that I need to put it all black)
But then I remembered that the in-game loading bar stretchs and squeezes itself while loading, so, I skipped this testing (but if someone knows how to prevent the game to squeeze the loading-bar, it will be very apreciated).
Until now, I just sticked to this other sample, the bar with several fangs on it (again, ignore the transparency):
Happy with the improvised loading-bar, I saved it in TARGA, converted it to .BLP as I did with the background tutorial, opened the World Editor, imported it to its proper place and even out of the blue I renamed the path like the original file name, Loading-BarBorder.blp.
I saved it all, and tested the map as usual, but the customized loading bar didn't replaced the original and instead the normal loading bar was shown. I wonder if I did something wrong around the Import Manager for example:
-Do perhaps I need some special .MDX file like with the LoadingScreen.mdx file for the background screen?
or
-Perhaps my custom path wasn't properly written?
If you can solve this question, I will have green light for further editing the entire loading screen, because, I also want to customize the "curly iron bars" from the original loading screen (I want to put some bandage-tied bones to fit with the troll feeling of the campaign) and to better edit the loading bar so it looks like a bone filling with blood while loading, instead of showing that blue "water" (or whatever it is that blue thing).
Also, the last question:
Because the tutorial here http://world-editor-tutorials.thehelper.net/loadscreen.php makes them to disappear and I want to preserve them so I can show the rest of my customized loading screen-Is there a way to keep the "curly iron bars"?

Thanks in advance. Sorry for the long post and typos I may commited. Hope you can help me, because it's kinda discouraging to don't be able to find answers due to my inexperience in this thing about modding

Edit: Sorry for the first confusion *feels ashamed*
Last edited by a moderator:





I recently discovered the Interface Editor thing amongst the Advanced tools, and now I see all the things wich I can change to the paths of my customized sprites 