First, salutations from my humble homeland. I'm not an English speaker (I'm from Barcelona) but I'll try to be as understandable as possible.
I recently started in this thing about modding; like I spent 3 days now reading The Helper website in order to get an idea of what I am able to do and what can I do to pimp and create a kind of "fan-fiction" campaign. The path is long, but I'm eager to learn.
Now, to the questions. I started to "pimp" my campaign by basically creating a loading screen, so I start to introduce myself to the Wc3 Image Extractor II features little by little. I comprehend how to import, export and convert the files to .BLP
My first result was this (the text betrays my roots):
Screenshot of sample
I followed this tutorial http://world-editor-tutorials.thehelper.net/loadscreen.php wich already contained the .MDX file and such.
Now, when I saw the first test of the loading screen, I missed the "curly" iron bars from the original loading screen. That pushed me to rip the ones from an original loading screen (the Orc Tutorial) until I realized that I could simply import the bars, and even the loading bar from the Wc3 Image Extractor II. Then my creativity sprouted, but it crashed against some "issues".
I wanted to have the skull to "bite" the loading bar, so it doesn't sit behind it. The sprite I'm using is this:
My first testing was this (ignore the rest of the transparency - I already know that I need to put it all black)
But then I remembered that the in-game loading bar stretchs and squeezes itself while loading, so, I skipped this testing (but if someone knows how to prevent the game to squeeze the loading-bar, it will be very apreciated).
Until now, I just sticked to this other sample, the bar with several fangs on it (again, ignore the transparency):
Happy with the improvised loading-bar, I saved it in TARGA, converted it to .BLP as I did with the background tutorial, opened the World Editor, imported it to its proper place and even out of the blue I renamed the path like the original file name, Loading-BarBorder.blp.
I saved it all, and tested the map as usual, but the customized loading bar didn't replaced the original and instead the normal loading bar was shown. I wonder if I did something wrong around the Import Manager for example:
If you can solve this question, I will have green light for further editing the entire loading screen, because, I also want to customize the "curly iron bars" from the original loading screen (I want to put some bandage-tied bones to fit with the troll feeling of the campaign) and to better edit the loading bar so it looks like a bone filling with blood while loading, instead of showing that blue "water" (or whatever it is that blue thing).
Also, the last question:
Thanks in advance. Sorry for the long post and typos I may commited. Hope you can help me, because it's kinda discouraging to don't be able to find answers due to my inexperience in this thing about modding
Edit: Sorry for the first confusion *feels ashamed*
I recently started in this thing about modding; like I spent 3 days now reading The Helper website in order to get an idea of what I am able to do and what can I do to pimp and create a kind of "fan-fiction" campaign. The path is long, but I'm eager to learn.
Now, to the questions. I started to "pimp" my campaign by basically creating a loading screen, so I start to introduce myself to the Wc3 Image Extractor II features little by little. I comprehend how to import, export and convert the files to .BLP
My first result was this (the text betrays my roots):
Screenshot of sample
I followed this tutorial http://world-editor-tutorials.thehelper.net/loadscreen.php wich already contained the .MDX file and such.
Now, when I saw the first test of the loading screen, I missed the "curly" iron bars from the original loading screen. That pushed me to rip the ones from an original loading screen (the Orc Tutorial) until I realized that I could simply import the bars, and even the loading bar from the Wc3 Image Extractor II. Then my creativity sprouted, but it crashed against some "issues".
I wanted to have the skull to "bite" the loading bar, so it doesn't sit behind it. The sprite I'm using is this:
My first testing was this (ignore the rest of the transparency - I already know that I need to put it all black)
But then I remembered that the in-game loading bar stretchs and squeezes itself while loading, so, I skipped this testing (but if someone knows how to prevent the game to squeeze the loading-bar, it will be very apreciated).
Until now, I just sticked to this other sample, the bar with several fangs on it (again, ignore the transparency):
Happy with the improvised loading-bar, I saved it in TARGA, converted it to .BLP as I did with the background tutorial, opened the World Editor, imported it to its proper place and even out of the blue I renamed the path like the original file name, Loading-BarBorder.blp.
I saved it all, and tested the map as usual, but the customized loading bar didn't replaced the original and instead the normal loading bar was shown. I wonder if I did something wrong around the Import Manager for example:
-Do perhaps I need some special .MDX file like with the LoadingScreen.mdx file for the background screen?
or
-Perhaps my custom path wasn't properly written?
If you can solve this question, I will have green light for further editing the entire loading screen, because, I also want to customize the "curly iron bars" from the original loading screen (I want to put some bandage-tied bones to fit with the troll feeling of the campaign) and to better edit the loading bar so it looks like a bone filling with blood while loading, instead of showing that blue "water" (or whatever it is that blue thing).
Also, the last question:
Because the tutorial here http://world-editor-tutorials.thehelper.net/loadscreen.php makes them to disappear and I want to preserve them so I can show the rest of my customized loading screen-Is there a way to keep the "curly iron bars"?
Thanks in advance. Sorry for the long post and typos I may commited. Hope you can help me, because it's kinda discouraging to don't be able to find answers due to my inexperience in this thing about modding
Edit: Sorry for the first confusion *feels ashamed*
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