- Joined
- Oct 6, 2006
- Messages
- 293
Skinning custom models (bah)
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I have successfully got a Custom painted .blp to work on a custom made model (cube). The problem was with my .blp
I solved the problem by exporting the footmen .blp 256x256 for the size i wanted and opened it, wrote over it, resaved and it worked! I dont quite get why that works and how that info is put onto the .blp but I plenty of files to get the right size i want from ingame textures for now so its no biggy.
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-Case Closed-
**K think this would solve everything. How do I make my mdx recognize my custom BLP? When i view it in warcraft 3 viewer and go to show current used textures, it says none. That must be the problem. But when i use ingame textures it shows on the viewer. So i just need to know how to make it recognize a custom blp?
I can't really seem to find a thread for skinning custom models? I think when u skin ingame models by just taking their skin out and touching it up and putting it back in its automatically used cause its the just the same but been painted over.
Now if u have a custom model, theirs nothing set on where the skin should go and i remember reading an article awhile back on something about geosets and stuff and the reason I never got into skinning but I could make gray models though.
Any Help? Here's a picture of just a very simple helm model I'm using atm.
Maybe i missed something but I think this way takes a different route?
!!!!-----------------------------------------------------------------!!!!
I have successfully got a Custom painted .blp to work on a custom made model (cube). The problem was with my .blp
I solved the problem by exporting the footmen .blp 256x256 for the size i wanted and opened it, wrote over it, resaved and it worked! I dont quite get why that works and how that info is put onto the .blp but I plenty of files to get the right size i want from ingame textures for now so its no biggy.
!!!!----------------------------------------------------------------!!!!
-Case Closed-
**K think this would solve everything. How do I make my mdx recognize my custom BLP? When i view it in warcraft 3 viewer and go to show current used textures, it says none. That must be the problem. But when i use ingame textures it shows on the viewer. So i just need to know how to make it recognize a custom blp?
I can't really seem to find a thread for skinning custom models? I think when u skin ingame models by just taking their skin out and touching it up and putting it back in its automatically used cause its the just the same but been painted over.
Now if u have a custom model, theirs nothing set on where the skin should go and i remember reading an article awhile back on something about geosets and stuff and the reason I never got into skinning but I could make gray models though.
Any Help? Here's a picture of just a very simple helm model I'm using atm.
Maybe i missed something but I think this way takes a different route?
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