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Set r1 = (100.00 + (2.50 x (Real((Strength of (Triggering unit) (Include bonuses))))))
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing r1 damage of attack type Spells and damage type Normal
r1 is a real variable. Create it in variable editor.
Select new action, Set variable. To get the x + y, select Arithmetic from the function list. For the first part, set the base damage. For the other part, select arithmetic again. Set the value to be multiplied. For the other part, select Conversion - convert integer to real. Then select Hero - attribute.
If the ability summons a unit
can u increase his hp and attack by like -
unit hp- 200+ 1.5*str of summoner
unit dmg = 20 + 0.2 * int of summoner
and unit armor = 2 + 0.09 *agi of summoner
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