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Skills kind of map

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Level 7
Joined
Oct 14, 2005
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70
Hello- this maybe an utterly naff idea and just sort of wondering other people's thoughts and that.

The kind of premise is a very basic physicalness. Ie: not actual abilities- but physicalities; Run Speed, Regen, Melee Damage, Range Damage etc. The aim is differentiating and specializing players according to this and how much they use each. For instance- a player who casts sprint a lot will naturally become faster than another player who is melee attacking all the time. And both will be sort of become specialists over time- one the speedy kind of agile player and the other the combatty enhanced guy.

The way I was thinking of doing this was having a timer and picking up what skill is used after this and then giving them a skill point to use which they can advance that particular skill. Although this isn't so simple.

Thoughts on the concept, and additional thinking etc?
 
Level 9
Joined
Apr 6, 2008
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436
Even if you make a very strong hero that way (because you're speaking of heroes, right?) without spells, it wouldn't be very fun to play :/
A fast and very offensive kind of hero would be fun, a lot of action,
but
if you max armor and hp regeneration, you'll have a slow and boring hero :(

The auto-evolution system is nice, but without some entertaining, explosive spells I wouldn't like it.
Then with "physicalities" only all "tank" heroes will be the same, all "assassin" heroes will be the same, and "magic" heroes just wouldn't exist
 
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