+points.
- like the 'training' system for the skeletons (it looked like they got bigger and bigger)
- like the slots made specially for orbs and books.
- like the 'soul harvest' idea...
- like the concept of a skeleton army map...
~somewhat- points.
- Like the orbs, too bad there were only 2...
- same thing about the 'special' unit, waste... it makes people say; uuh, i can't wait for new special monster
- All those secrets... it takes focus off, that you are a reckless force of undead destruction... but good to have them.
-points
- WAY too many towers, looks 'realistic' but it isn't good for gameplay, as soon as you enter the castle, you find that it's 10 times better to stalk around on your own, finger o' paining them.
- 4 near-invulnerable golems, HALVE their hp!!! ATLEAST!!! they stomp your undeaddies, to death in no time... maybe decrease damage of their spells.
- alter the timborus abilities, i got to lvl 6, and i never really got to lvl 5 of that lvl 10 ability
- When you rescue the prisoners, you rescue those in the next room also, stand in the outern prison room, fingering the enemies approaching to kill your inner prisoners, and you got yourself a strike force, capable of wining the game for you, only with patience.
- the opening of the gates is a mess, leave it open as you enter first time...
- the potion shop... i discovered it like 20 times
might want to turn off that trigger. and... that should count up the secret found integer, right?