Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Genius Idea!
I always wanted my Undead faction to be more of skeletal faction, and I always wanted a skeletal worker to finish them up and you just made me able to do that so thank you!
Genius Idea!
I always wanted my Undead faction to be more of skeletal faction, and I always wanted a skeletal worker to finish them up and you just made me able to do that so thank you!
I like it.
Definitely very useful for a "Knight of the Ebon Blade-faction" or something like that.
Just one question: Why is the skeleton brown? I've read that it is purposely but:
This makes it appear very dark on the map and, depending on the team color, also in the portrait.
I like it.
Definitely very useful for a "Knight of the Ebon Blade-faction" or something like that.
Just one question: Why is the skeleton brown? I've read that it is purposely but:
This makes it appear very dark on the map and, depending on the team color, also in the portrait.
I changed it because i have done this to other things in my project, so i did it to match with the stuff i have, more along the lines of black skeletons but of course black is really is hard to see, i personally dont find this shading hard to see, maybe its my tv screen but yea lol
If anyone using this model wants that color changed, they can do so in the mdl version, under GeosetAnim, can remove or change the number values of the Static color to your preference for whatever is it you want.
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