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Skeldritch, The Ancient Demon

Submitted by BossGengar
This bundle is marked as approved. It works and satisfies the submission rules.
Hey!

So I wanted to make a model from the Legend of Zelda series. One boss that popped in my brain was Skeldritch, from Spirit Tracks. I thought a towering skeleton would look pretty cool.

This is my first time animating anything. Please tell me any problems with the model.

Thanks to @Mister_Haudrauf and @GhostWolf for helping me create and fix this model.

Make sure to give me credit if you use him ;)

Icon made by @Zephyrius2412, big thanks to him!

Changelog:
1.0 Uploaded
1.1 Changed Portrait Talk animation
1.2 Added Armor and skeleton eyes.
1.3 Changed spine texture and connected geosets.
1.4 Added detailed team color helmet; Made by @Mister_Haudrauf. Redid the animations. reduced Geoset and Bone count.
1.5 Added Spell Throw Animation (Animated by @Mister_Haudrauf)
1.5.1 Added Death Sound
1.6 Added Birth Animation
1.7 Changed the back of the head so it doesn't reveal the two sides.+
1.8 Updated Death, Dissipate and Decay Flesh animations.
1.9 Updated Stand Animation.
2.0 Added Attack - 2 animation and updated some animations.
2.1 Added Stand Ready animation, changed "Decay Flesh' to "Decay" made geosets disappear properly. Added collision shapes.
2.1.1 Made Attack - 2 Non looping Added icons (by @Zephyrius2412 )
Contents

Skeldritch, The Ancient Demon (Model)

Skeldritch Icon (By @Zephyrius2412) (Icon)

Skeldritch Fury (By @Zephyrius2412) (Icon)

Reviews
General Frank
A cool concept and an nice execution. Works in-game and performs well.
  1. BossGengar

    BossGengar

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    Sorry for the delete, it was a mistake. :(
     
  2. Mister_Haudrauf

    Mister_Haudrauf

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    Small Trivia to the Helmet:

    This thing is actually an almost 100% replica of Skeldritch's Real helmet.

    Only differences are:
    - some polies
    - the texture
    - has teamcolor
     
  3. BossGengar

    BossGengar

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    Yeah! I was surprised on how accurate it looked!
     
  4. Mister_Haudrauf

    Mister_Haudrauf

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    You made a mistake:

    The birth animation:
    The Last frame is either unanimated or is a frame of another animation.
     
  5. BossGengar

    BossGengar

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    Alright, it seems to be fixed.
     
  6. Mister_Haudrauf

    Mister_Haudrauf

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  7. trebla ratilla

    trebla ratilla

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    nice model :infl_thumbs_up: i think it looks like a scorpion
     
  8. Hayate

    Hayate

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    think would be nice for the death animation to go back into the ground instead of fall down like a tree
    just my personal preference
     
  9. BossGengar

    BossGengar

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    I'll see what I can do.
     
  10. Stefan.K

    Stefan.K

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    You know, this would be fantastic model if you just used in game Tentacle's animations set.
     
  11. BossGengar

    BossGengar

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    You know.... that's not a bad idea.
     
  12. General Frank

    General Frank

    3D Modeling Moderator

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    Please fix the following flaws and errors:

    - Attack - 2 should be non-looping and should return to the base location.

    - You need to add collision shapes.

    - You need to add a Stand Ready animation for the model to work properly.

    - Either add a Decay Bone animation or rename your Decay Flesh animation to Decay and make the model properly disappear at the end of it.
     
  13. General Frank

    General Frank

    3D Modeling Moderator

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    A cool concept and an nice execution.
    Works in-game and performs well.