• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Simple

Status
Not open for further replies.
Level 8
Joined
Aug 4, 2006
Messages
357
i'm pretty sure it'll leak. the only way i can think of to get a random point is to generate a random x and random y coordinate inside the region's boundaries, and make that into a point. if you know how to use jass, you don't need to make point variables since you can do what i said above and just save the coordinates instead of the point variable.

Edit: okay i'm pretty damn sure regions are just 4 real values: minX, minY, maxX, and maxY (and possibly centerX, centerY). so, they do NOT contain ANY of the points located within their bounds.
 
Status
Not open for further replies.
Top