xplicitjohn
X
xplicitjohn
As much as you will rant on how nooby my triggering skills are, ill still post for help and fix/modification.
I neeed help on when a player cast's a skill. The player,the players allies and buildings wont get hurt by the damage. And can someone help me fix the skill to make it leakless and look better? I know my triggering skills are noob so please dont rage.
And i also need fix on this as i use too many waits :/
I neeed help on when a player cast's a skill. The player,the players allies and buildings wont get hurt by the damage. And can someone help me fix the skill to make it leakless and look better? I know my triggering skills are noob so please dont rage.
And i also need fix on this as i use too many waits :/
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Request Bomb Raid
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Request Air Strike
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Actions
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Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has requested Air Strike.)
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Wait 3.00 seconds
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Sound - Play Warning <gen>
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Game - Display to (All players) for 10.00 seconds the text: |cffff0000An air st...
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Sound - Play RU_1mc_airstrike_01_R <gen>
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Wait 10.00 seconds
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Game - Display to (All players) for 10.00 seconds the text: |cffff0000Incoming ...
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Unit - Make (Picked unit) Invulnerable
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Wait 3.00 seconds
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Unit - Cause (Triggering unit) to damage circular area after 4.00 seconds of radius 4000.00 at (Center of Tower Region <gen>), dealing 500.00 damage of attack type Chaos and damage type Normal
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Special Effect - Create a special effect at (Center of North <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Wait 1.00 seconds
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Wait 1.00 seconds
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Wait 1.00 seconds
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Wait 1.00 seconds
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Wait 1.00 seconds
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Wait 1.00 seconds
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Special Effect - Create a special effect at (Random point in Region 028 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
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Wait 3.00 seconds
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Unit - Make (Picked unit) Vulnerable
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