Simple vision region modifiers

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Feb 18, 2016
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Hello
I want to make a unit gain vision of all a region when he enters it but the problem is i want the unit to lose the vision when it dies
I was trying to make it but it is not working (the region visibility modifier is not destroyed so the unit never lose vision)
 
You can also store the visibility modifier in a variable of that type and enable/disable it whenever needed.
 
the easiest solution is to just change the units range of sight. I can't remember how this is done but I know that in the editor, the unit edit, that it is close to the top near the unit collision.

changing it in trig is anothing thing. I have no idea how
 
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